17 Room Designs consisting of:
- 4 x Basic Room Styles (with interior & exterior variations)
- 6 x Temple Room Styles (with interior & exterior variations
- 1 X Tomb Style System (with many variations)
- 4 x Village Hut Styles (with interior & exterior variations)
- 1 x Cellar Style Room System
- 1 x Pit Style Room System
All rooms now come with seperate 'ceiling' segments to be added by the user.
Also included are:
- 27 x Ceiling segments - new for Dark Egypt V2
- 70 x Corner segments (for use with interior & exterior of rooms)
- 101 x Inner Wall segments (for Inner room construction)
- 13 x Ceiling / Roof segments (for creating 'flat' roof areas on rooms)
- 2 x Floor Systems (for exterior use (light sand & dark sand)
- 8 x Extra Floors (for various uses - found in various room folders)
- 2 x Pit Shaft (Trap Shaft) segments (all in one unit size for 'vertical' use)
- 2 x Pits (Traps) segments (all in one unit size, Snake Pit & Scorpion Pit)
- 3 x Platform Systems (Grid, Wicker & Wood)
- 2 x Shaft Systems (for 'horizontal' use)
- 8 x Steps (Stone & Wood, various types)
- 11 x Stairwell Units (all in one unit size in various styles)
285 Scenery Entities including:
- 38 x Arches (for entrances and inside use)
- 18 x Maps (that show secret area clues)
- 29 x Items (including a plinth system & ramps of various sizes)
- 29 x Floor Traps (can be 'reversed' to become solid)
- 20 x Floor Grids (can be looked through & 'reversed' to become 'Traps')
- 21 x Floor Hatchs, Open & Closed (use as entrances to steps or stairwell segments, can be 'reversed')
- 33 x Ceilings, Sky view (can look through, can be 'reversed' to turn into 'Roof Traps')
- 30 x False Corners (interior & exterior use, can be walked through to secret areas, can be 'reversed')
- 39 x False Walls (interior, exterior & inner use, can be walked through, can be 'reversed')
- 19 x Doorways (no doors) (for use as entrances to rooms and inner room construction, can be 'reversed')
Plus the following nice extras:
- Ceiling beams for corridors
- A Spiderweb
- Floor Holes
- 2 x Shaft Exits
All of these can be 'reversed'. Reversed means changing the state from 'Static to Dynamic' or 'Dynamic to Static', creating different uses in the process.
|